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Crysis port depends on PC success, says Crytek

Posted on October 5th, 2007 at 12:04 EDT

Crytek boss Cevat Yerli has reiterated that the company’s upcoming PC shooter Crysis may appear on PlayStation 3 and Xbox 360 should the game be well received upon its release this November.

While Yerli stated that “there is no development on consoles” at present time, he said the firm may consider the possibility of releasing the game on home console should the PC version perform sufficiently at retail.

“What happens next we haven’t decided yet, because first we want to see how the game is received, publicly and critically…” he explained.

“We believe it will be received at least as strong as Far Cry. I hope personally a 5% average increase… That would give us an argument to [say], ‘OK, let’s see how we can bring Crysis to consoles’. The engine right now is running on consoles so there’s no reason why we couldn’t.”

Yerli further added that although PC shooters are roughly five years ahead of those on consoles, he feels that Crysis could successfully make the transition from PC to next-generation machines if the decision is made to do so.

“In order to make Crysis’s gameplay [on console] you would have to make a derivative Crysis and optimize it for the Xbox 360 and PS3. In fact, if we do it, we’ll optimize it for each platform… If we would bring it to console we would keep the sophistication. … We would not dumb down the experience.

“The AI and our gameplay dynamic is our heart. We can’t change that. If you change that, you lose Crysis… You have to work it on the UI level, on the level design level, but do not change the heart. If the game is too difficult, make sure the UI can compensate for it. Or if the AI is too difficult make sure the level design offers more leeway and covers for the player. But the core gameplay is intensive, smart and still challenging.”

Crysis is due out on PC from November 16.

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What are your thoughts?
posted 12:09pm EDT - October 5th, 2007
1

Crysis looks fantastic, but I'll have Haze to keep me going for a while so I'm in no rush, it would make a good addition to my library though.

posted 12:14pm EDT - October 5th, 2007
2

who need crysis - when we get Socom - haze - UT3 - CoD4 - killzone 2 - lots of cool shooters on their way to ps3 gamers.

posted 12:17pm EDT - October 5th, 2007
3

one of the big attention grabers about this game is the graphics... umm i wonder if they can do the same qualaty on the 360 or ps3.

posted 12:26pm EDT - October 5th, 2007
4

psn id: gingo.... to b honest i havn't seem much of crysis thats different from anything else except the outstanding graphics it wouldn't be a must buy for me

posted 12:28pm EDT - October 5th, 2007
5

"The engine right now is running on consoles so there’s no reason why we couldn’t.”

Interesting.

 

We do need Crysis, even if it's just to shut some PC PS3 haters up.

 

As for all that guff about FPS on consoles being 5 years behind, well tell that to Epic, who thankfully don't seem to agree.

posted 12:38pm EDT - October 5th, 2007
6

What I've always wanted to know - if you have a finished PC game (let's say Crysis now - though it is not completely finished) and you port it to consoles, how much time does this take? Is it merely a fast or a slow process, is a entire new code needed? Someone please explain me!!!

posted 12:42pm EDT - October 5th, 2007
7

Can this game even run on 360?

posted 1:13pm EDT - October 5th, 2007
8

bring it to ps3 dont dumb down your game to 360.

posted 2:20pm EDT - October 5th, 2007
9

I'm confused. All this time everyone was saying that this could never run on consoles. Now they say the engine works on them? Crysis doesn't look "that much" better than UT3 or Haze and if you ask me Killzone2 has it beat. Also I don't understand the 5 years ahead deal. That may have been true for the last gen, but I don't think the same is true now. At least they are saying the port won't suck if ithey make one.

posted 2:22pm EDT - October 5th, 2007
10
lol crysis wont do well atall on pc! coz no-one has computers powerful enough! lol have you seen the required specs? haha it would be great on the ps3 tho!
posted 2:49pm EDT - October 5th, 2007
11

No offense! but, i rarely play games on PC, on consoles that's a different story and YES it would be nice to be able to play it on the PS3.

Oh, wasn't this game compared to HAZ3 how similar they both are!

Found it..

http://www.psu.com/Crysis-vs-Haze-Visual-Comparison-Feature--a346-p0.php

posted 3:39pm EDT - October 5th, 2007
12
consoles will see it in 2009 guaranteed
posted 6:17pm EDT - October 5th, 2007
13

Bah I hope they don't dumb it down for the PS3 or 360 version. Look what happened to Fear on both consoles. >_> Lets see if they keep there word if they can optimize it for either because that game is demanding, to say the least.

posted 7:15pm EDT - October 5th, 2007
14

Well if that is the attitude they have about it then screw them. I would be a bearded gnome before I gave good money to some buttwipe who would only make a game for monetary reasons. BUNK THAT! There are way too many other developers out there making really good games tht are more than willing to put there stuff into our hands by any means neccesary for me to sit and twiddle my thumbs while I wait for Crytek to make enough money for them to grace me with their "product". Also, this guys whole philosophy about consoles is backasswards. Consoles are five years behind? Have you seen what it takes to run Rainbow Six vegas at 60 fps (and the same effects) on PC? Here, I will SHOW you.

http://www.amdzone.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=279&page=1

To get 1024x768 at 60 fps it takes a $300 Radeon X1900XTX. Hmmm as much as a whole Xbox 360. Thats right, PS3 AND 360 pwn your stupid PC's. So you just go ahead in your little fantasy world and keep thinking PC's are better. Haze looks better than Crysis anyways.

posted 8:15pm EDT - October 5th, 2007
15

The hype for crysis is like just short of that for Halo3, So guess what friends they'll HAVE to make a console port.

posted 9:02pm EDT - October 5th, 2007
16

this would be amazing, but i don't think it could be done on the 360 or PS3 to be honest, it has an advatange for graphics and space on the ps3 but i don't think the 360 or ps3 would be able to handle it

posted 3:00am EDT - October 6th, 2007
17

"We would not dumb down the experience."

Ha, maybe not for the PS3, but there is no way in h3ll you are going to get a game like that on a 360 without bricking every console.  The PS3 could handle it with ease, we all know that.  360 can barely handle Bioshock, let alone a game as graphically intense as Crysis.

posted 3:52am EDT - October 6th, 2007
18

Lol @ XRAVE

@ NoStop, No.  Crysis on PS3 nor the 360 would look as good as the PC version.

 

@ Soviet, people with money and pc knowledge will always be ahead of consoles.  Sorry to tell you.  We'll compare when the games come out.  Right now arguing over which looks better is retarded. 

posted 4:49am EDT - October 6th, 2007
19

screw it. leave it PC only, before you ruin it and make people mad.

posted 6:15pm EDT - October 6th, 2007
20

I agree with everyone saying the 5 years ahead is bs, but thats only true to this generation. Half Life 2 came out in 2004, and was way ahead of the consoles of that time.

posted 11:05pm EDT - October 6th, 2007
21

Quad-core PC vs. 8 core PS3.  Yep, we're 5 years behind.

posted 10:46pm EDT - October 7th, 2007
22

To port the game to PS3, they only need several things, which could be done for a week.

1) convert their level-data from little-endian to big-endian. A tool to do that is coded for a few minutes up to an hour.

2) support the sixaxis. This can be extremely easy. 1 day. Implementing motion-controls can take days, as the whole game wasn't meant to have this feature by initial design.

3) accustom their code to log-in onto PSNetwork... up to a day if they laze-around or find severe incompatibilities. After log-in, all data transfer is the same as in PCs.

4) rewriting some of their DX9 shaders (DX10 is simply used for a speed-up)... but the number should be low. Can take days, but if the developers feel like experimenting, ... weeks.

5) for the x360, several months extra: simplify the levels to fit everything in DVD D/L, if necessary.

Eventually, in the PS3 version if they reach its limits, you should be able to do more physics (destruction in the levels) than on the PC and x360. Graphics-wise, the x360 will have to suffer fill-rate issues as it shares its RAM to the gpu and cpu. But both consoles have enough bandwidth and each has some special huge advantage over PCs, so the port will probably play/look identical on all 3 machines. My 2c

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