You stand at the edge of a cliff. Below you lies a sun drenched savannah, with trees and long grass swaying lazily in the wind as far as the eye can see. Somewhere in that distance you can see a small village, where people walk around and get on with their daily lives. You stare down the sight of your rifle, and spot your intended target harassing some of the villagers.
The dev, Patrick Redding, snaps us back to reality, with an anecdote regarding how the tester had not previously got this far. This is how good this game looks - it completely draws you in.
Such a thing should go without saying though. Even though FC2 is not being developed by Crytek, Ubisoft Montreal seem to be treating this like their own baby, and are carrying on the legacy of superb graphical quality. This is only scratching the surface of this game, albeit a beautifully crafted, lush surface. The gears and cogs whirring behind the scenes are epic, not only in terms of size, but in scope and idea.
You’re a mercenary or assassin in a 50 square kilometer undefined part of Africa filled with gorges, savannahs and jungles. The world the game is set in is more of a real world setting then the original Far Cry; speaking of which, there seems to be little to no connection between the two games plot-wise.
You’re ultimate mission is to take down ‘The Jackal’, a drug dealer and generally naughty boy. Or girl maybe? Mr. Redding didn’t really specify. But that is pretty much your only constraint, as the game has an incredibly non-linear structure, highly reminiscent of the Elder Scrolls series of games. You can take missions whenever you please, and can then fulfill them whenever you want.
You can pick up missions from ‘neutral’ villages, possibly ones in some form of DMZ. Here you can purchase supplies and weapons, some of which are black market goods.
The world this takes place in has been made very realistic, right down to the smallest of elements. Fauna runs on an engine called RealTree, where branches and leaves snap off and break due to such disturbing factors as, well, gunfire. They will then grow back over a period of time. We aren't being metaphorical; they will literally grow in real time.
Encampments you come across are highly destructible, with wood realistically splintering, breaking and catching on fire. The fire even spreads in the direction of the wind. With that said, if you feel like starting a bit of arson, get the hell out before you get caught up in it.
Weapons jam and degrade over time, with jams happening more frequently, and being more of a nuisance, the greater the degradation is. Weapons can either be fixed or replaced, but the basic idea would be to go into a combat situation with a fresh weapon to lower the chance and frequency of weapon jams. Vehicles are run on a similar system, as where as before a damaged vehicle would remain damaged and possibly become unusable, you can now fix the damage and be on your merry way. This will probably come in handy after outrunning angry villagers in a stolen Land Rover.
This leads us nicely onto the character AI in FC2. With the previously mentioned example of stealing a Jeep or Land Rover that some of the villagers are particularly fond of, the villagers may jump into a nearby vehicle and make chase, guns ablaze and all. They are highly voracious, and no less than driving like the Duke boys from Hazzard County will get them off your tail.
Once you’ve jumped the nearest dried-up riverbed (as luck may have it, there are a few in the Africa setting), and have homed down on an occupied village you feel the need to liberate from bad men, other AI aspects begin to come into play. Your opponents will ruthlessly hunt you down when you engage them. Cover will not remain cover for long, and hiding places are only temporary. AI characters may also retreat if wounded, only ...
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psn id: gingo.... WOW this game is looking quite epic i may have to go out my way to get money for this
I take back the statement I made on the last Far Cry 2 article. Now I'm itching to play this game.
when a dev says "neglidgible difference " expect "big difference" in the end... sad but proven true...and ubisoft aint so fond of PS3 ports either...
I'm sure the game will be decent, but it does really suck that it has NOTHING to do with the original FarCry... I was a huge fan of the original, and it would've been cool to at least see returning characters...oh well. And as for the removing bullets from oneself and healing oneself....it seems ubisoft has taken a bit of inspiration from Metal Gear Solid 3, which is a good thing. Hopefully this game will turn out better than the ambitious S.t.a.l.k.e.r.
game is gonna be EPIC.. thats all i got to say .. oh yeah another thing CANT WAIT TO GET MY HANDS ON THIS MASTER PIECE!!
its too average.
moist... too many good fps i think i may have to drop out on haze... but seriously this just put kz2 and resistance2 to shame
wow this is a must buy for me.
wow i really want this game badly
This truly looks next gen.
Will this be on PS3 too? I heard that it'll be only on PC
@ Gamer_DTK. This is a PS3 website, ofcourse it will be on the PS3 aswell!
hmmm after reading that last paragraph i think i will have to wait untils some reviews come out before i decide which version to get, but i am definately getting this, looks so awesome.
changed my mind :D. this game really seems deep and should be the game of the fall (if im not misunderstanding the fall date thing)
battlefield bad company and far cry 2 r the top shooters in 08 and there both multiplatform
wont it
If this game runs this good on the 360. What are we to expect on future games on the ps3 that are using 80% ,90% or even 100% of its power.
You surgically remove bullets from yourself? nice touch !
Slightly better than say The Getaway where leaning against a wall heals those shotgun wounds !