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  • Soldier of Fortune: Payback Developer: Cauldron Publisher: Activision Genre: Shooter Sub-Genre: First Person Release Date: Nov 13th, 2007 Additonal Info:
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Developer: Cauldron Publisher: Activision Release Date: Nov 13th 2007 Genre: Shooter Sub Genre: First Person
Soldier of Fortune: Payback
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PSU Interview: Soldier of Fortune: Payback

Posted on November 20th, 2007 at 05:40 EDT

(continued from previous page) ...to say about it, they gave us a rating promptly and there wasn’t anything really that needed to be debated.

PSU: Will there be SIXAXIS or Dualshock 3 support for PlayStation 3 gamers?

Gniady: There will be SIXAXIS support for the game. It will be an optional function where the player can use motion controls to reload or melee attack if they wish. This can be turned on or off and while it is set to on the player will still be able to use the buttons for these functions as well.

PSU: Have you noticed any differences between the Xbox 360 and PS3 versions of the game?

Gniady: Not really, they are very similar graphically. The control schemes are also the same.

PSU: What improvements are being made to the AI system? What can we expect if we try and go Rambo on a group of armed hostiles?

Gniady: The AI is pretty relentless. If they spot you and you try to run away to another part of the level they will track you down. If you injure one and do not kill them they will shoot at you from the ground until they are dead. It is important to make sure everyone is dead in Payback, I have gotten into the habit of shooting a couple of extra rounds into each enemy corpse to be sure they are dead. Often times you will throw a grenade or just gun down a bunch of enemies and create a pile of bodies. Problem is sometimes one or two may still be alive on the ground either bleeding out or severely injured. You quickly learn your lesson when you are killed by one of these guys.

As far as going Rambo…what difficulty will you be trying this on? It can be done, and it is very satisfying, but you need to be a skilled player to go all Rambo all the time. There are certainly parts of the game where you are encouraged to charge forward and shoot anything that moves, but it takes a particularly skilled player to go Rambo style on sequences that we designed with taking cover in mind. Let’s just say it can be done and it is awesome.



PSU: Can we expect to see the same level of destructible environments that we see in the gore system? To what extent will we be able to destroy our surroundings?

Gniady: The level of destruction for the environment around you often caters to the damage system. You can blow up cars and do a high amount of damage and dismemberment. Certain parts of the environment will crumble and fall apart as it is shot, things like pillars and support beams. All surfaces will reflect being shot by bullets and all surfaces can also be coated in the blood of your enemies.

PSU:  How many players will be supported for online? Any offline action available (Co-op)?

Gniady: All multiplayer modes will support 2-12 players online. As far as offline multiplayer we also have incorporated LAN play for 2-12 players. There isn’t co-op gameplay, Thomas Mason is a mercenary and works strictly alone.

PSU: What multiplayer options will be available to the player? Customizable Soldiers? Game Mode Options?

Gniady: There are a number of gameplay settings such as round time, player lives, and all that kind of stuff. The player will choose from pre-made multiplayer skins. The player will be able to however create a custom weapons loadout for multiplayer from all of our weapons and attachments.

PSU: Will there be a demo available for Xbox Live and PlayStation Network? If so, is there a set date?

Gniady: There will not be a demo.



PSU: Anything else you’d like to add? Please feel free to comment on anything important we may have missed.

Gniady: I am excited to see everyone’s reaction to the damage and dismemberment system, and then their reaction to me blowing off all of their limbs online!

PSU would like to thank Gniady for putting aside some of his time to answer our questions. Soldier of Fortune: Payback is out now for PS3 ... (continued on next page)

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What are your thoughts?
posted 8:37am EST - November 20th, 2007
1

This game is a joke compared to the previous 2.  CloakNT3? Unreal engine looks better if you ask me. Why would you license this one to other devs? The graphics aren't on par with next gen titles like Gears or COD4. The AI is isn't too great, but then again many games have that issue. Not worth $60 IMO..

posted 9:24am EST - November 20th, 2007
2

Muzikguy - You clearly have some grudge against the series so your "opinion" (if one can even call it that) means nothing.  My guess on not licensing it is because SoF has it's own style and letting other companies use the engine would detract from that.  The graphics obviously are the opposite of horrible...from those screens the graphics look pretty decent to me.  And as for the AI, if you "wouldn't even rent it" (which implies you haven't played it yet) then how would you know how "horrible" the AI is or even how the game "is a joke" and a "terrible game"?  Thanks for trying to rub your distaste for the game on other people, but unfortunately I am one (of hopefully many) that doesn't listen to the opinions of idiots.

posted 9:37am EST - November 20th, 2007
3

Actually the game's graphics look pretty good, and from reading this interview the game seems awesome.  Not many FPS show believable death animations.  I am going to trade my Call of duty 3 in for this.                                                                   The developer Cauldron is not afraid of mature ratings; they're not afraid of taking risks and losing money.  Hope the game sells well.  

my games: Resistance, Warhawk, Call of Duty 3 and  4.   

posted 9:39am EST - November 20th, 2007
4

I have no grudge against SOF games. I just don't like this one at all. Besides, an opinion is just that. An opinion! I'm not going to start a flame war over something so ridiculous. Here's some links to support my opinion

http://boards.ign.com/soldier_of_fortune/b6311/154067147/p1/

http://www.ebgames.com/product.asp?cookie%5Ftest=1&product_id=647097

http://www.gamespot.com/xbox360/action/soldieroffortunepayback/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews

posted 10:03am EST - November 20th, 2007
5

I really like these PSU interviews. =) Keep up the good work guys.

I didn't even knew this game was coming out and this interview got me all hyped about this game.

Looks so much fun and I do like to run around randomnly shooting people just to watch them bleed and so happens I also like to do that on videogames.

posted 11:35am EST - November 20th, 2007
6
gears of war graphics ranks right up their with E.T. on the atari console :(
posted 1:57pm EST - November 20th, 2007
7

psn id: gingo.... i havn't heard but about this but after watching a couple of videos the gore is insane for a FPS but i still dont think its up to the standards of COD4

posted 5:04pm EST - November 20th, 2007
8

big fan of the older games. cant wait

posted 7:44pm EST - November 20th, 2007
9

seems ok will wait it out a bit.

posted 9:17am EST - November 21st, 2007
10

its a racist game!!!

i'll pass!!

posted 5:50pm EST - November 22nd, 2007
11

do you know what i hate how people compare games like PSU said in this interview what seperates this game from HAZE or other FPS WELL LET ME SEE haz ISNT OUT YET AND SOF IS!!!  like why bother doing that i really dont understand

posted 5:29pm EST - November 27th, 2007
12
i sense a flop, the days are gone when anyone wants to play a game which clearly has nothing to offer but senseless over the top gore, its never going to be great game when gore is the focul point! the character models look average, but theyre one step ahead of science! they've manage to clone men! look at the screen shots and notice 2 have identical bad guys! lol unless there twins! i will have a gander but my sense is less success than jericho which atleast tried to do something original! but for now il stick to cod4.
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